Gundam: RPG

Desperate Times, Desperate Measures

Written by Alexander Ingham
Disclaimer: Gundam and all things associated with it and its products are properties of Bandai. Dungeons and Dragons, Star Wars RPG are property of Wizards of the Coast/Hasbro.

Introduction

The Mobile Suits listed below were experimental units created by the Principality of Zeon during the One Year War. They should be considered very limited, and availability to PCs should only be allowed at the GM's discretion. All units require the Mobile Suit Piloting (Advanced) feat.











 

MSM-03C Hy-Gogg

Craft: Experimental amphibious mobile suit

Jump jet distance: 70 meters high, 125 meters across

Class: Amphibious

Defense: 24 (-2 size, +16 armor)

Strength: 18/30

Damage reduction: 16

Reflex: +3

Hit points: 120 hit points- Add 5 points to the head and 10 to the torso.

Size: Huge

Standard weapons: 2x mega particle guns, mobile suit claws, 2x fire-linked 120mm Machineguns.

Crew: 1 pilot (+4 trained)

Speed: Ground- 45 meters (90 meters max) Water- 70 Meters (130 Meters Max)

1) The Hy-Gogg could also be equipped with a 'Hand-Missile Unit' which would act as a one time use weapon. While equipped with the unit the Hy-Gogg will be unable to fire one of its Mega particle guns. Upon firing the missile unit, treat the weapon as a 280mm Rocket Launcher with only 1 shot. After use, the unit breaks apart and the Hy-Gogg is free to use its claws and mega particle gun as normal. 2) If using the location hit tables, whenever an arm location is destroyed, one of the mega particle guns will become unusable.
















MS-18E Kämpfer

Craft: Prototype heavy assault mobile suit

Jump jet distance: 90 meters high, 280 meters across

Class: Ground

Defense: 19 (-2 size, +11 armor)

Strength: 18/30

Damage reduction: 11

Reflex: +5

Hit points: 110 hit points

Size: Huge

Standard weapons: Head vulcan guns, 2x beam saber

Crew: 1 pilot (+4 trained)

Speed: 80 meters (160 meters max)

The Kämpfer could also be given the following optional weapons- 2x ZUX-197 Jagdgewehr Shotguns, 2x 360mm Giant Bazookas, 1x Chain Mine.


Weapon

Damage

Critical

Range

Weight

Type

size

RP

Shots



ZUX-197 Jagdgewehr Shotgun

5d6

17/20*

100 m

200kg

Pierce

M

**

5

Chain Mine

5d8

19-20

25 m

100kg

Explosive

M

*

1


ZUX-197 Jagdgewehr Shotgun- The ZUX Shotgun is an effective weapon at close range, if a target is up to 50 meters away, the weapon will critically strike on a 17 or higher, all targets beyond 50 meters away will receive a critical on a 20.

Chain mine- The chain mine was a unique weapon that was used to magnetically attach mines to an enemy mobile suit. When using the chain mine, the pilot must make a grapple check, if it is successful, the chain mine will attach itself to the target, the following combat round the weapon will detonate.













MA-06 Val Walo

Craft: Limited Production Space Mobile Armor

Maximum Speed: Ramming Speed

Class: Space

Defense: 26 (-2 size, +18 armor)

Strength: 18/30

Damage Reduction: 20

Reflex: +4

Hit Points: 320 hit points (Hit Table Adjustments: Head, 1-20; Left arm, 21-40; Right arm, 41-60; Torso, 61-90; 91-100, thrusters) 

Size: Huge

Standard Weapons: Mobile Armor Claws, 4x Fire-linked Small Ship Missle Launchers, 1x Mega Particle Cannon, Vulcan guns, Plasma Leader Unit*

Crew: 1 Pilot (+4 Trained)

Firing Arc: Missles- Front, Cannon- Front.

*-The Val Walo is equipped with a Plasma Leader Unit which functions similarly to the Leader Unit used by the MAX-03 Adzam, except that the field is not projected below the mobile armor, but in a 150 meter radius around a targeted mobile suit. Any units within the radius of the Leader field must make a reflex saving throw with a DC 20 to avoid being hit by the leader device. In addition, all units must make this saving throw every round they remain inside the field's radius. If a vehicle or mobile suit unit does not make its saving throw, then the unit will be immobilized by the attack until it succeeds with its saving throw.